100% Hat
porpentine:

thecatamites released an album of musical games. 2,3,4,5,8, and 9 are my favs. i cant even explain how brilliant these are. its so artful how he takes each song and makes a game that matches it in a way youd never expect but is so perfect. these are really important experimental games that use the format and limitations in an understated but exciting way. and theyre really funny too. i want to cry these are so good
play here ;)

porpentine:

thecatamites released an album of musical games. 2,3,4,5,8, and 9 are my favs. i cant even explain how brilliant these are. its so artful how he takes each song and makes a game that matches it in a way youd never expect but is so perfect. these are really important experimental games that use the format and limitations in an understated but exciting way. and theyre really funny too. i want to cry these are so good

play here ;)

gamespite:

feitclub:

he says that, but he’s popping open a capsule into a drink as he says it

This is why you never drink from the Tokyo Bay.

gamespite:

feitclub:

he says that, but he’s popping open a capsule into a drink as he says it

This is why you never drink from the Tokyo Bay.

morebuildingsandfood:

Pepsi from PEPSI Man, by Sigma.

morebuildingsandfood:

Pepsi from PEPSI Man, by Sigma.

cosplaygirl:

When Street Fighter meets Vegas by AzHP on deviantART
paperbeatsscissors:

breaking news: scientists discover the reason the dinosaurs went extinct.

paperbeatsscissors:

breaking news: scientists discover the reason the dinosaurs went extinct.

So! This is apparently a thing. Download here.

So! This is apparently a thing.

Download here.

gamespite:

eirikrjs:

pepsimangb:

As promised, here’s my scanlation of the SMT1 OST liner notes that eirikrjs generously scanned that has Kazuma Kaneko talking shop about his pixel art philosophies. :D!

There’s a decent amount of ground covered here considering how short it is. Some of his advice is a little dated, as indicated by his references to sprite color pallet limitations on consoles during SMT1’s heyday, but hopefully this is still a fun look into how some of Atlus’ most iconic demon designs were originally handled. Pretty unorthodox jumping immediately into sprite work for a lot of demons!

For best readability, make sure to right click each image and either save it or open it in a new tab so that they can be viewed at full size.

Thanks for reading!

-Pepsi

Incredible stuff. We don’t deserve you!

This is the Lord’s work right here.

cipater:

charliecoffin:

Sega Game Gear Commercial (USA 1991)

Yes, it’s Ethan Suplee!!!

Before I even got all the way down I found myself yelling WHEN DO I GET TO SEE THE SAILBOAT?!

AAAAAAAAAAAAAAAMy reaction to this creepy fake plastic-y He-Man is exactly the same now as it was when this picture was taken.

AAAAAAAAAAAAAAA

My reaction to this creepy fake plastic-y He-Man is exactly the same now as it was when this picture was taken.