thecatamites released an album of musical games. 2,3,4,5,8, and 9 are my favs. i cant even explain how brilliant these are. its so artful how he takes each song and makes a game that matches it in a way youd never expect but is so perfect. these are really important experimental games that use the format and limitations in an understated but exciting way. and theyre really funny too. i want to cry these are so good
he says that, but he’s popping open a capsule into a drink as he says it
This is why you never drink from the Tokyo Bay.
Pepsi from PEPSI Man, by Sigma.
breaking news: scientists discover the reason the dinosaurs went extinct.
So! This is apparently a thing.
There’s a decent amount of ground covered here considering how short it is. Some of his advice is a little dated, as indicated by his references to sprite color pallet limitations on consoles during SMT1’s heyday, but hopefully this is still a fun look into how some of Atlus’ most iconic demon designs were originally handled. Pretty unorthodox jumping immediately into sprite work for a lot of demons!
For best readability, make sure to right click each image and either save it or open it in a new tab so that they can be viewed at full size.
Thanks for reading!
Incredible stuff. We don’t deserve you!
This is the Lord’s work right here.
Sega Game Gear Commercial (USA 1991)
Yes, it’s Ethan Suplee!!!
Before I even got all the way down I found myself yelling WHEN DO I GET TO SEE THE SAILBOAT?!